Orbital Velocity Calculator

Orbital Velocity Calculator

Calculate circular orbital speed with v = sqrt(mu/r), elliptical speed with the vis-viva equation, altitude above a body, and orbital period.

🛰Orbit presets

⚙Orbit inputs

The calculator converts all lengths to kilometers internally.
Elliptical mode uses current radius and semi-major axis.
Each body supplies standard gravitational parameter mu and mean radius.
Circular formula needs center radius r, not just altitude.
Altitude is added to the selected body's mean radius.
Used for vis-viva and period in elliptical mode.
Use the gravitational parameter GM for the central body.
Only needed when altitude mode is selected.
Period is T = 2pi sqrt(r^3/mu) or 2pi sqrt(a^3/mu).
All alternate speed units are shown in the breakdown.
Circular mode: v = sqrt(mu/r), where mu is km^3/s^2 and r is center radius in kilometers.

Orbital velocity results

Orbital speed 7.66 km/s
Orbital period 92.9 minutes
Orbit radius 6798 km from center
Escape comparison 70.7% of local escape speed

🌍Body presets used by the calculator

398600Earth mu km^3/s^2
6378Earth equatorial radius km
1.327e11Sun mu km^3/s^2
35786GEO altitude km

📊Central body reference table

Body mu (km^3/s^2) Radius (km) Surface circular speed Notes
Earth398600.44186378.1377.91 km/sCommon LEO, MEO, GEO reference body.
Moon4902.80011737.41.68 km/sUseful for low lunar orbit estimates.
Mars42828.37523396.193.55 km/sLower mu than Earth, lower orbital speeds.
Sun132712440041.94695700436.8 km/sUse heliocentric radius, often near 1 AU.
Jupiter126686534.07149242.1 km/sVery high speeds close to the cloud tops.
Saturn37931187.06026825.1 km/sUse with care for ring-plane spacecraft cases.
Venus324858.5926051.87.33 km/sSimilar scale to Earth but slightly slower.
Mercury22031.868552439.73.01 km/sCompact body with modest orbital speed.

Values are rounded display references. The JavaScript object stores the same mu and radius values used for the live calculation.

📐Orbit examples and formula checks

Orbit case Body Input used Formula path Expected scale
ISS-like LEOEarth420 km altitudesqrt(mu/r)About 7.66 km/s
GPS navigation orbitEarth20200 km altitudesqrt(mu/r)About 3.87 km/s
Geostationary orbitEarth42164 km radiussqrt(mu/r)About 3.07 km/s
GTO perigeeEarthr near 6578 km, a near 24371 kmvis-vivaAbout 10.2 km/s
Low Mars orbitMars400 km altitudesqrt(mu/r)About 3.36 km/s
Earth heliocentric orbitSun1 AU radiussqrt(mu/r)About 29.8 km/s

🧼Formula method

Circular orbit: The calculator uses v = sqrt(mu/r), where r is measured from the central body's center. If you enter altitude, the body radius is added first.
Elliptical orbit: The vis-viva equation is v = sqrt(mu * (2/r - 1/a)). At perigee speed is higher than circular speed at the same radius.
Period: Circular period uses r as the orbit size. Elliptical period uses semi-major axis a, so position along the ellipse does not change the period.
Unit consistency: Preset mu values are in km^3/s^2. Miles are converted to kilometers before calculation, then output speeds are converted back for display.

Imagine how an object orbits. Think off throwing a baseball. Throw it hard, and it arcs to the ground. Throw it even harder, and it goes farther before plopping into dirt. Realize with Isaac Newton that if you throw it fast enough, the curve of Earth will drop out from under ball as fast as the ball falls down. Because it continues to fall around planet, it never touches the ground. That’s what orbiting is: Not floating, but falling with style.

Whether you’re trying to design a satellite, or simply interested in why International Space Station doesn’t crash down, understanding the rate at which it has to fall can help. And while the calculator above will do the math for you, knowing what the number mean helps you understand the answer. So what does it mean? Where should you begin? That depends on the answer to one question: What’s going to make you think about how high something is?

Understanding How Orbits Work

Altitude is a naturaly starting place. Of course, you’d like to know how high you’ll get. But altitude isn’t where gravity wants you. Gravity want you closer to the center of mass. This is actualy the most common error made when people try to calculate orbits around planets. Four hundred kilometers, they type that into computer, and add it to the planet’s radius, which becomes real distance away from the center. Without that, though, they would of have no idea how fast to make things move.

The physics is easy for a simple circle: You fight gravity with your own circular motion (the “centrifugal” effect), and there’s a particular speed that maintains stable distance. That’s a tidy equation; it is elegant, simple, and clean. Unfortunately, real-world orbits aren’t perfect circles; they’re ellipses. Your path stretches out. Your speed vary along the way. You zoom past the closest part (called perigee) and then crawl painfully slow by the farthest part (apogee).

Here’s where the vis-viva equation enters the picture. It takes into account both how big whole orbit is and exactly how close or far away you currently are. It’s a complicated equation, and the calculator deal with it for you. (But it’s nice to understand that on an elliptical path, speed isn’t constant.)

As the table on the page shows (with the warning that this applies for various bodies), it’s an interesting trade-off. On Earth, you’ve got a lot of mass. To be in a low orbit, you have to go fast. Mars, as we know, is light. You can circle that body low with a fraction of our speed. That has some huge consequences when designing a mission. Because you don’t need much speed, your orbital maneuvers requires less fuel. However, you do spend longer periods of time in radiation belts unless you are careful about how you does things.

And then there’s Jupiter: where the gravity well is so deep that orbital velocities around the cloud tops are blisteringly high. Sometimes surviving the approach is easier problem than surviving in orbit once you get there.

And don’t forget: the period (time) does tell you something. It is not the shape, but the size of the orbit. For example, a circular orbit and a highly elliptical orbit of equal average radii would both requires the same time to go around once. That’s counterintuitive, but important when planning when something will happen so that you can schedule communication or scientific observations. You can’t choose any velocity; if you want to pass over some particular city each day, you must adjust the orbit size so it match your chosen period.

Consider what that tells us about escape velocity. It’s telling you how close you are to breaking free from the body entirely. Seventy percent of the speed you need to go to escape once and for all? You’re doing that at circular orbit. The other thirty percent is the difference between being trapped and becoming an interstellar citizen. A precipice of energy.

So ultimately there’s this give-and-take of distance versus mass: how much do I need to travel versus how high up do I want to be? How far away am I from gravity? Trade one for the other. Being close means traveling fast. The higher you go, the slower you can go. Whether you’re considering the ISS streaking by at four hundred kilometers, or GPS satellites orbiting at twenty thousand, it’s all the same. Velocity is like the rope; gravity is the anchor. Hold the tension just so and you remains aloft. Mess with it, and down you go. It is that simple. It is exactly that.

Orbital Velocity Calculator