Planet Equilibrium Temperature Calculator

Planet Equilibrium Temperature Calculator

Estimate an exoplanet or solar system world's blackbody temperature from stellar luminosity, orbit distance, albedo, and heat redistribution.

🪐Planet and Star Presets
Calculator Inputs
Choose a reference or leave custom.
Bolometric luminosity compared with the Sun.
Use semi-major axis for near-circular orbits.
Converted internally to AU.
0 absorbs all light, 1 reflects all light.
Multiplier applied to the full-redistribution Teq.
Set 0 for pure equilibrium temperature.
All result cards still show key equivalents.
Orbit assumption

Equilibrium Temperature Results

🔢Formula Breakdown
Full-redistribution blackbody model: Teq = [L*(1-A)/(16*pi*sigma*d^2)]^(1/4) Teq = 278.5K*(L/Lsun)^0.25*(1-A)^0.25/sqrt(d_AU) The calculator uses the physical constants formula and reports the compact solar-unit form as a cross-check. The redistribution selector multiplies the full-sphere value: 1.000 for uniform emission, 1.189 for dayside-average emission, and 1.414 for a substellar-point estimate.
🌌Comparison Grid
0.30Earth Bond Albedo
255 KEarth Teq
1/d²Flux Distance Rule
L^0.25Luminosity Scaling
0.75Venus Cloud Albedo
210 KMars Approx Teq
1.189xDayside Multiplier
33 KEarth Greenhouse Add
Planet and Exoplanet Reference Table
ScenarioL / LsunDistanceAlbedoApprox Teq
Earth around Sun1.0001.000 AU0.30255 K
Venus bright cloud deck1.0000.723 AU0.75232 K
Mars thin atmosphere1.0001.524 AU0.25210 K
Mercury low albedo1.0000.387 AU0.12438 K
TRAPPIST-1 e style orbit0.0005240.0293 AU0.30251 K
Proxima b style orbit0.001550.0485 AU0.30234 K
Kepler-186 f style orbit0.0410.356 AU0.30188 K
51 Pegasi b hot Jupiter1.600.052 AU0.101260 K
🪞Bond Albedo Quick Lookup
Surface or AtmosphereTypical Bond AlbedoTemperature EffectUse When
Dark rocky surface0.05 to 0.15WarmerAirless basaltic worlds
Ocean and mixed clouds0.25 to 0.35Earth-likeTemperate water worlds
Desert or dry regolith0.30 to 0.45Slightly coolerBright dusty planets
Snow or ice dominated0.55 to 0.75Much coolerFrozen surfaces
Thick bright cloud deck0.65 to 0.85Much cooler TeqVenus-like reflectors
Sooty haze or lava0.01 to 0.10HottestStrong absorbers
🔁Heat Redistribution Options
OptionMultiplierPhysical MeaningBest For
Full planet1.000xAbsorbed energy reradiates over the whole sphereEfficient atmospheres, fast rotators
Efficient atmosphere1.030xSmall day-night contrast above the ideal modelOcean worlds, thick atmospheres
Partial contrast1.090xSome heat remains on the illuminated hemisphereThin air or slow rotation
Dayside average1.189xReradiation averaged over the dayside onlyTidally locked dry planets
Substellar point1.414xMaximum local blackbody point facing the starHot-spot upper estimate
📊Flux and Orbit Context Table
Earth FluxSolar Equivalent DistanceClimate SignalTeq at A=0.30
2.00 S⊕0.71 AUVery high irradiation303 K
1.50 S⊕0.82 AUInner warm orbit282 K
1.00 S⊕1.00 AUEarth-like flux255 K
0.75 S⊕1.15 AUCooler temperate orbit237 K
0.50 S⊕1.41 AUCold outer orbit214 K
0.25 S⊕2.00 AUDeep freeze without greenhouse180 K
💡Calculation Tips
Use Bond albedo, not visual albedo. The formula needs reflected energy over all wavelengths and angles. If you only know the surface type, start with the lookup table and test a low and high albedo case.
Keep Teq separate from surface temperature. Equilibrium temperature omits greenhouse gases, internal heat, tides, clouds that absorb infrared, and atmospheric circulation. Add greenhouse warming only as a scenario check.

You see a dot of light in the night sky. Is it hot or cold? That’s a question that require physics, not poetry.

To answer the question, we must compute what’s called equilibrium temperature: the baseline heat of the planet, before its atmosphere alters things. Equilibrium temperatures is the foundation of planetary climate science. That’s where the idea of radiative balance come in. A planet gets light from it’s star. It also radiates heat outward into space. When the two are equal, it stabilizes at a certin temperature.

How to Find a Planet’s Temperature

If you put in the reflection rate, the distance of orbit from that star, and how bright that star is, the calculator will do math for you. You don’t have to remember the Stefan-Boltzmann law. Just know what affects it.

The system revolves around light of its star. The hotter the star, the more energy that star emit. But how much energy reaches a planet depend on how far away it is. Because of this inverse-square law, the farther you are from a star, the less intense starlight becomes. Double the distance and you get only one-quarter as much energy. To be kept warm, a planet needs to hang tight near its small star. A tiny star has a narrow habitable zone; move the planet outward even slightly and it start cooling down fast.

Albedo is the percent of light reflected back into space by the planet. Planets with high albedo have reflective surfaces (clouds or otherwise). Example: Venus has high albedo, whereas Mercury are a much hotter world that burns at 438 Kelvin. Low albedo means darker colored worlds heat up quicker because they absorbs more light. If you’re modelling a world with no atmosphere, then the color of the rocks will be important. For a gas giant, cloud decks will make all the difference.

The model is also more complicated because of how heat are redistributed. Planets don’t emit heat uniformly. Some may be tidally locked (always facing the star) while others spins slowly around their axis. They may only reradiate heat on one side (dayside). This would produce a world where half is frozen nightside and the other half is a hot dayside. For these kinds of worlds, you have an option to average only the dayside. Or you could of select a uniform distribution if your planet spins quickly enough that the whole surface heats up evenly.

“Surface temperature and equilibrium temperature are not the same thing.” That’s something I see people getting wrong all the time. An equilibrium temperature takes into account that we have blackbody and no atmosphere. Greenhouse gases don’t enter into equation at all. Given this, equilibrium temperature of Earth is around 255 Kelvin, or below freezing. However, the average surface temperature of Earth are closer to 288 Kelvin. And the gap between those two numbers is what is called greenhouse effect. Adding a deep layer of carbon dioxide makes the surface warmer still. Adding reflective clouds may make it cooler still. The equilibrium number show what is possible. What happens in the atmosphere represent the reality.

Compare your gut feelings with known worlds using this reference table. The numbers are guidelines. They represent the edges of what is possible. At 438 Kelvin Mercury burns, while on Mars it is a chilly 210 Kelvin. Albedo can make a small difference here, too: those high, white cloud decks can change things.

When you measure an exoplanet’s temperature, what you’re doing is stitching together fragments into a story. You have the star; you infer its orbit. You apply an albedo (a guess). The output provides a first-draft climate. From that point, you add the atmosphere, the oceans, and then the rotation. Always it begins with light in, light out. Light in equals the stage. What comes next is the play.

Planet Equilibrium Temperature Calculator