MH Wilds DPS Calculator: Motion Value, Crit & Sharpness

Monster Hunter Wilds DPS Calculator

Estimate combo damage per second from motion values, raw attack, affinity, critical damage bonus, sharpness modifier, monster hitzone, and combo duration using the standard Monster Hunter damage model.

⚔️Weapon & Combo Presets

📝Damage Inputs

Use true raw, not the inflated bloated attack shown on some screens.

Add up the MV of every hit in the combo string.

Negative affinity applies weak hits that reduce damage.

Base crit is +25%. Critical Boost skill raises this.

Raw hitzone of the body part you are striking.

Combo DPS 0 average damage per second
Combo total damage 0 whole combo string
Effective raw 0 raw after sharp and crit
Average crit multiplier 1.00 from affinity and crit bonus

🔢Formula Snapshot

RawTrue attack
MV%Motion value
SharpColor modifier
CritAffinity avg

🪚Sharpness Raw Modifiers

SharpnessRaw ModifierVs WhiteTypical Tier
White×1.32Baseline topEnd-game builds
Blue×1.20About 9% lessStrong mid gear
Green×1.05About 20% lessEarly progression
Yellow×1.00About 24% lessLow rank starter
Orange×0.75About 43% lessDepleted edge
Red×0.50About 62% lessFully dull

🗡️Motion Value Examples By Weapon

WeaponSignature MoveMove MVCombo MV
Great SwordTrue Charged Slash~110~260
Long SwordSpirit Roundslash~68~300
Dual BladesDemon Flurry~14 each~360
HammerBig Bang Finish~90~240
Switch AxeElement Discharge~35 ticks~320
Charge BladeSuper Amped ED~120~280
BowRapid + Charge Shot~18 hits~200
LanceTriple Poke~24 each~150

🎯Affinity Crit Math

AffinityCrit BonusAvg MultiplierEffect
0%+25%×1.000No crit uptime
25%+25%×1.063Small raw gain
50%+25%×1.125Solid raw gain
75%+25%×1.188Strong raw gain
100%+25%×1.250Always critical
100%+40%×1.400With Critical Boost
-25%weak hit×0.938Negative crit loss

🦴Hitzone Value Guide

Zone TypeRaw HitzoneDamage FeelNotes
Weak head60% to 80%Big numbersBest target when open
Soft belly45% to 60%ReliableCommon safe zone
Wings / limbs30% to 45%AverageGood for breaks
Tough back20% to 35%ReducedCuts your raw hard
Armored shell10% to 25%BouncesMay deflect low sharp

🗂Weapon DPS Comparison Grid

Weapon StyleTotal MVSharpnessAffinityCombo (s)Est DPS
Great Sword True Charge260White30%6.0~119
Long Sword Spirit300White50%5.0~178
Dual Blades Demon360Blue40%4.5~211
Hammer Big Bang240White25%5.5~137
Switch Axe Discharge320Blue20%5.0~171
Charge Blade SAED280White35%6.0~131
Bow Rapid Shot200Green60%4.0~120
Lance Triple Poke150Blue15%3.5~106

⚙️Full Damage Formula Breakdown

Per-hit damagehit = raw × (MV / 100) × sharpness × (hitzone / 100) × crit average. Each factor stacks multiplicatively.
Motion valueMV / 100 turns the move percentage into a raw multiplier. A 90 MV smash equals 0.90 of raw before other factors.
Sharpness modifierWhite ×1.32, blue ×1.20, green ×1.05, yellow ×1.00, orange ×0.75, red ×0.50 scale the raw component.
Average critcrit average = 1 + (affinity / 100) × (crit bonus / 100). At 50% affinity and +25% that is 1 + 0.5 × 0.25 = 1.125.
Hitzonehitzone / 100 reduces raw for tough parts. An 80 hitzone weak spot keeps 0.80 of the raw damage.
Combo totaltotal = raw × (total MV / 100) × sharpness × crit average × (hitzone / 100). Sum all MV first.
Combo DPSDPS = combo total damage / combo duration in seconds. Verify: 200 × 3.0 × 1.32 × 1.125 = 891, over 5 s that is 178.2 DPS.

📋Reference Values

FactorCommon RangeHow It Is UsedDamage Effect
Raw attack150 to 260 trueBase of every hitScales all damage linearly
Motion value10 to 120 per hitMV / 100 multiplierBigger hits dominate combos
Affinity-30% to 100%Crit chance averageRaises or lowers avg hit
Crit bonus+25% to +40%Extra crit damageBoosts value of affinity
Sharpness×0.50 to ×1.32Color raw modifierWhite is the raw ceiling

💡Practical DPS Tips

Affinity tip: Higher affinity raises your average damage because crit hits add the crit bonus. Pairing high affinity with a crit damage skill multiplies that gain across the whole combo.
Hitzone tip: Hit weak zones for more damage. Aiming a 90 MV move at a 70 hitzone head easily beats the same move on a 25 hitzone back plate, so learn each monster soft spot.

When you’re fighting a monster with a shell, swinging might not seem like it’s doing much to your sword but that’s not random chance… There are strict rules for how much a single blow does. Every time you hit something, you’ll know exactly what happened because the math of that hit never changes. With this damage calculator, input your weapon’s attack, its motion value, and its Sharpness, and it will spit out how much you did to whatever you swung at. You no longer need spreadsheets.

The system works through what it calls “motion value,” or power behind a single move compared to its base stats for your weapon. For example, a large slam from a Great Sword is going to have a stronger motion value then a fast poke with a Lance. This explains why certain weapons does big damage even if their base attacks are lower. But keep in mind, while high-motion moves don’t necessarily mean high-damage moves, there’s also combo length to account for: Does a weapon that delivers huge damage after ten seconds actualy put out less damage-per-second than one that dishes out moderate damage after four? So combo length should of been tracked along with combo damage.

How to Deal More Damage

The other thing that multiplies your actual attack is sharpness: it scales your damage up or down depending on its color. Red sharpness essentially divides your damage in half, and white sharpness give you maximum output on each hit. Many hunters forget this aspect when they’re building out a character, focusing too heavily on boosting their affinity skills without paying attention to whether weapon’s edge has been sharpened. If you’re fighting long enough, the blade will eventually dull and your damage drop drastically. Keeping it white or at least blue is more reliable than stacking incremental increases from skill, so keep that whetstone handy if you want to be a serious hunter.

Critical Damage skills determines the bonus of crits, and affinity determines how often you’ll land them in the first place. Base affinity provides a 25% increase in damage on crits. If you build toward maxing out affinity to 100%, then each and every hit will have that added bonus. So the big question is whether you should prioritize max affinity or maintain 50% affinity while stacking additional raw attack into your gear. That’s going to be very much dependent on what monster you’re fighting and what kind of weapon you have. Certain weapons really love crit uptime while others excels with addition of raw stability.

Making matters more complicated, hitting weaker zones will also lower the amount of damage you deal based off hitzone value. The hitzone number on their head tends to be the highest, so hitting them in the head typically deals the most damage. However, that may prove to be too much of a gamble given how easy it is to expose yourself by going after the head area. On the other hand, taking pot shots at the rear (or perhaps its hard armor) could be less hazardous but at the cost of much less damage. It’s all about finding the balance between risk and reward.

You have to understand when to go for a risky headshot versus when it make sense to play it safe, even if it does less damage. Every swing needs to be carefully timed with combos. You also need to consider best hitzones to target and manage sharpness. As such, this system is very rewarding towards intentional play styles rather than simply mashing away. The beauty of this system are that it rewards deliberate playstyles over mindless mashing.

However, you don’t have to memorize all the tables and formulas. Use what’s given to you to find build variations that work for you. Experiment by changing your affinity slider and observe whether small gains are worth the gear slots spent. Change your sharpness setting to know how much edge maintenance actualy matters to your go-to weapon. These variables all interact with each other, and mastering damage output mean understanding how they work together. Simply having the biggest number on your screen isn’t enough. The key is maintaining that while managing resources carefully and making smart target choices.

Measuring your decisions instead of guessing changes a hunt from an obstacle into a puzzle waiting to be solved. This change makes frustrating hunts feel like satisfying victories.

MH Wilds DPS Calculator: Motion Value, Crit & Sharpness