Gun DPS Calculator: Burst, Sustained, TTK, Headshots

Gun DPS Calculator

Compare burst DPS against sustained DPS with reload downtime for any FPS weapon. Enter damage per shot, fire rate, magazine size, reload time, pellets, and headshot multiplier to see damage per mag and time to kill.

🔫Weapon Presets

🎯Weapon Stats

Set to 8 to 12 for shotguns, 1 for single-projectile guns.

Burst DPS 0 while trigger held
Sustained DPS 0 includes reload downtime
Damage per mag 0 full magazine dumped
Time to kill 0 s shots needed shown below

🔢Formula Snapshot

rpm/60Rounds per second
D×P×RBurst DPS
mag/RTime to empty
+reloadSustained cycle

📊Weapon Class DPS Reference

Weapon ClassTypical DamageFire RateMag SizeReloadBurst DPS Range
Assault Rifle28 to 36560 to 700 rpm302.0 to 2.6 s270 to 400
SMG18 to 26800 to 1000 rpm25 to 351.6 to 2.2 s260 to 420
Shotgun (8 pellets)10 to 14 per pellet70 to 120 rpm6 to 83.0 to 4.5 s110 to 220
Sniper Rifle90 to 15040 to 60 rpm5 to 103.0 to 4.0 s60 to 150
LMG30 to 40600 to 800 rpm75 to 1505.0 to 8.0 s300 to 530
Pistol (semi)24 to 40tap fire limited12 to 171.4 to 2.0 s120 to 300
Marksman DMR50 to 70semi limited10 to 202.4 to 3.2 s200 to 420
Minigun18 to 261200 to 1600 rpm150 to 300spin up delay380 to 660

🕐Fire Rate vs Burst DPS (30 damage, 1 pellet)

Fire Rate (rpm)Rounds / SecondBurst DPSEmpty 30-magSustained (2 s reload)
300 rpm5.01506.0 s112.5
450 rpm7.52254.0 s150.0
600 rpm10.03003.0 s180.0
750 rpm12.53752.4 s204.5
900 rpm15.04502.0 s225.0
1000 rpm16.675001.8 s236.8
1200 rpm20.06001.5 s257.1

Burst vs Sustained & Headshot Bonus

Scenario (30 dmg, 30 mag)Fire RateReloadBurst DPSSustained DPSHeadshot Burst (2x)
Fast reload build600 rpm1.5 s300200.0600
Standard reload600 rpm2.0 s300180.0600
Slow reload600 rpm3.0 s300150.0600
Extended mag (45)600 rpm2.5 s300207.7600
High RPM SMG900 rpm2.0 s300200.0600
Big drum LMG (100)650 rpm6.0 s325245.3650

Full Formula Breakdown

Rounds per secondR = fire rate rpm / 60. A 600 rpm weapon fires 10 rounds every second.
Burst DPSBurst = damage × pellets × R. With 30 damage, 1 pellet, and 10 rounds per second the burst DPS is 300.
Time to empty magEmpty = mag size / R. A 30-round mag at 10 rounds per second empties in 3 seconds.
Sustained DPSSustained = (mag × damage × pellets) / (time to empty + reload). (30 × 30) / (3 + 2) = 180 DPS.
Damage per magPer mag = mag size × damage × pellets. A 30-round mag of 30 damage deals 900 damage per magazine.
Headshot DPSHeadshot = burst DPS × headshot multiplier when every round lands on the head.
Time to killShots = ceil(target HP / effective per-shot damage); TTK uses the interval between shots plus reloads across the chosen basis.

📋Input Reference

InputCommon RangeHow It Is UsedEffect On DPS
Damage per shot10 to 150Multiplied by pellets and rounds/secScales burst and sustained directly
Fire rate40 to 1600 rpmDivided by 60 for rounds/secRaises burst, shortens mag time
Magazine size5 to 300Sets shots before reloadLarger mag lifts sustained DPS
Reload time1.4 to 8.0 sAdded to empty-mag timeLonger reload lowers sustained DPS
Pellets per shot1 to 12Multiplies damage per trigger pullBoosts shotgun burst damage
Headshot multiplier1.2 to 3.0Multiplies each round's damageRaises headshot DPS and cuts TTK

💡Practical DPS Tips

Reload tip: Reload downtime always lowers sustained DPS below burst DPS. A bigger magazine or faster reload closes the gap because more rounds land before the guns falls silent to reload.
Headshot tip: Headshots multiply each round's damage, so a 2x multiplier doubles burst DPS and roughly halves the shots needed to kill. Aim high to reach the lowest possible time to kill.

If this sounds familiar, it’s because you’ve played a game like first-person shooter. You upgrade to better equipment and see your stats go up on paper but you still find yourself shot dead by someone with worse gear. Why? Because real life isn’t just about raw fire rate. It’s about how many shots hit targets over time, plus the time spent reloading in between. That’s the difference between theoretical potential and practical reality which is where most players lose track of there performance.

It looks good on paper until you look at clock. Nine-hundred rounds per minute is an intimidating number. A gun that shoots nine hundred times a minute must be pretty badass, right? But what happens when that mag empty in two seconds? Then you’re staring down the business end of a reload timer for almost half your engagement time.

Real Damage Is More Important Than Paper Stats

Plug in your own weapon statistics into the calculator above and it’ll do all the math for you. No need to divide and subtract by hand every time you change loadouts. When you hold down trigger, it displays sustained damage, not just peak output. High-fire-rate weapons is less effective due to the reload penalty. Stick two seconds in there and have a look at how fast the effective damage plummet. Downtime between bursts are far more crucial to your sustained output then a slightly increased fire rate. For competitive players, attachments that decreases reload time are frequently prioritized over ones with increased weight or in-game currency cost.

Once you understand the math, you has to make different decisions about your gear. The difference comes when you’re looking at headshots, which are a damage multiplier for each round fired. Let’s say that your gun does 30 damage per bodyshot and 60 on headshots. That drastically reduces the amount of time it takes to kill someone. But that assumes perfect accuracy, something no spreadsheet can ever account for. Theoretical dueling stats mean nothing when your recoil is off and you only hit with one in ten shots. Precision makes potential real so aim training trumps stat sheets.

Shotguns are another animal all together when it comes to this kind of calculation. Because you’re shooting several pellets on one trigger pull, you can’t just apply single projectile rifle formula. On a shotgun, we have to factor in the number of pellets that will make contact within a given distance. This explains why shotguns works well at close range but lose effectiveness past a certain point. It also explains why you can plug pellets into the shotgun calculator. It’s not just about raw numbers anymore, but rather an interaction between area covered and likelihood of hitting anything.

Another thing to consider for sustained performance is magazine size. A bigger mag means less reloading so you can stay in longer fight while still dealing high damage. That’s why light machine guns are so effective at suppression; even though they are slower to handle, they trade speed for steadiness. Their stream of bullets won’t stop nearly as frequently which is important when trying to pin down an enemy.

You can get a good idea where your custom loadout falls into the wider meta from the reference table on the page, which compares average stats across classes. At the end of the day, understanding the actual output of your weapon enable you to engage from an optimal range and position yourself correctly. Do I need to get off two headshots or can I shoot him in the body three times? Knowing it takes me a second to drop someone if I hit them in the body but only half a second if I nail them in the noggin, changes my style of play. When I know accuracy trumps spraying and praying, I no longer waste ammo. While the numbers don’t tell you exactly where to aim, they don’t have to. They give you a framework, a way to make decisions on the fly and trust your gut when you’re between life and death. Understanding those factors turns blind chance into measured odds; each shot matters towards the ultimate outcome.

Gun DPS Calculator: Burst, Sustained, TTK, Headshots