Hohmann Transfer Delta-V Calculator

Hohmann Transfer Delta-V Calculator

Calculate first burn, second burn, total delta-v, transfer ellipse geometry, and coast time for ideal two-impulse circular orbit transfers.

đź›°Transfer presets

⚙Orbit inputs

Earth: mu 398600.4418 km³/s², mean radius 6378.137 km.
Input style
Altitude adds the body radius; center radius uses r directly.
Display units
Calculations use km and seconds internally.
For a raise transfer this is the lower circular orbit.
The target can be higher or lower than the initial orbit.
Optional: converts total delta-v into impulse per kg and total N·s.
Use km³/s² when radii are in kilometers.
Needed only when entering altitude around a custom body.
Altitude mode: r1 and r2 are computed as body radius plus altitude. The Hohmann equations use center-to-center orbital radii.

Hohmann transfer result

Enter two circular orbit radii and calculate the two ideal impulsive burns.

Burn 1 0.000 km/s departure impulse
Burn 2 0.000 km/s arrival circularization
Total delta-v 0.000 km/s absolute sum
Transfer time 0 hr half the transfer ellipse period

📊Transfer diagnostics

21082 kmTransfer semi-major axis
0.84Transfer eccentricity
6.31xRadius ratio
97.8 degRaise phase angle

🔢Formula used

Burn 1: dv1 = sqrt(mu/r1) * (sqrt(2*r2/(r1+r2)) - 1)
Burn 2: dv2 = sqrt(mu/r2) * (1 - sqrt(2*r1/(r1+r2)))
Transfer time: pi * sqrt(a_t^3/mu), where a_t = (r1 + r2) / 2. Positive burns mean prograde impulses for a raise; negative burns indicate retrograde impulses for a lowering transfer.

🌍Central body reference

Bodymu (km³/s²)Radius (km)Typical use
Earth398600.44186378.137LEO, MEO, GEO transfers
Sun132712440018695700Heliocentric planet transfers
Moon4902.80011737.4Lunar parking orbit changes
Mars42828.37523396.19Mars orbiter staging
Venus324858.5926051.8Venus capture orbit design
Mercury22031.86862439.7Mercury science orbit changes
Jupiter126686531.971492Large moon system transfers

đź’ˇCommon transfer checks

Scenarior1 or altr2 or altPlanning note
LEO to GEO300 km altitude35786 km altitudeClassic raise to geostationary radius
GEO to LEO35786 km altitude300 km altitudeSame magnitude family with retrograde signs
Earth to Mars1.000 AU radius1.524 AU radiusHeliocentric result, not launch C3
Venus to Earth0.723 AU radius1.000 AU radiusSun-centered orbit raise
Low Mars raise300 km altitude6000 km altitudeUseful for comparing Mars orbiter orbits
Lunar raise100 km altitude10000 km altitudeShows smaller mu and longer coast

âś…Model boundaries

Use circular coplanar orbits. This calculator does not include plane changes, eccentric starting orbits, atmospheric drag, finite burns, launch losses, or third-body perturbations.
Read heliocentric transfers carefully. Sun-centered Earth to Mars output is the ideal orbit-to-orbit transfer delta-v, not the full launch vehicle requirement from Earth's surface.

For moving an object from one circular orbit to another, there’s still only one best route: the Hohmann transfer, a double push on a single elliptical path that intersects both departure and arrival altitudes. The math works out with something like following: Plug your radii in, let the calculator do its thing, and then go about considering constraints for your mission rather than wrestling with tedious algebra.

But to make sense of these numbers, you need to step away from screen and consider some orbital-mechanics physics. The basic idea centers around performing two velocity adjustments at particular places during flight. The first one (the burn) speeds up the craft and elongates its path into an elliptical orbit. This isn’t a direct leap to destination, rather, it’s a glide along a different path that crosses it. Then, at the other side of that ellipse, there’s another burn, which circularizes the path so you don’t plummet back toward Earth. Both burns is prograde if you’re elevating your orbit: you apply thrust in the same direction you’re going. To achieve a lower orbit, you need retrograde burns, which reduce your speed. Oddly enough, though, slowing down puts you into a lower orbit, and speeding up put you into a higher one. That’s backwards for some people.

Understanding Orbital Transfers and Delta-V

But once the tool calculates the exact velocity change (called delta-v), you’ll know just how much oomph each leg of your trip will require.

The other thing that catches people off-guard when they’re starting out is the difference between “radius” and “altitude”. Radius describes how far something is from center of a planet; altitude describes how far something is from its surface. Gravity pulls things towards the center of mass, which is why orbital equations require radius rather than altitude. If you use altitude instead of radius then the calculator, which has a toggle for automatic conversion between the two, will get very confused and give you disastrously inaccurate answers. It also adds your altitude inputs to mean radius of the planet to do this. This saves you from a whole class of errors where people assume their distances are lower than they actualy are. When entering numbers, make sure you’re accounting for how far you are from the gravitational center, not merely how far below you on surface.

Time is another important consideration here. While a Hohmann transfer is fuel-efficient, it’s also slow. Half of the total duration of the transfer ellipse are spent with the craft just coasting around in space between two orbits. If you’re doing a transfer into geostationary orbit from lower Earth orbit, for example, that could mean a couple of hours of coasting time. That means you have to launch at precisely the correct instant so as to reach your target when it’s in position.

This is why a shorter-duration transfer is better for certain kinds of missions where time is precious: You want to get where you are going quickly. But it costs lots of fuel. There’s always a tradeoff. The Hohmann solution is smack dab in the middle of this sweet spot. It doesn’t require tons and tons of propellant, but it does requires a longer flight time.

In practice, however, the perfect two-impulse model isn’t exact in real missions. Plane changes add extra costs, orbits aren’t always exactly circular, and thruster burns takes time. The calculator takes coplanar orbits with instantaneous impulses. So it’s a theoretical minimum that’s very clean but not necessarily realistic. That means engineers can take it as a baseline and build margin into it, for guidance error, inefficiency, and so on. It’s an abstraction, a clean version of a messy reality. But if you know what the ideal delta-v is, then at least you’ve got some idea of how much energy is needed, since you can see the bare bones without the details of the practical flight dynamics.

What about jumping from one planet to another? That’s similar in principle, but with much larger scales. Jumping between planets means transferring between orbits around the Sun. This leads to longer transit times and larger radii. Mu (the gravitational parameter) also varies based off the central body, affecting the velocities themselves. You can check the values of mu for several bodies in the tool’s reference table, where they provide comparisons of transfers between those bodies. It allows you to explore how orbital mechanics scale. For instance, you can look at everything from a tiny moon like Phobos to something the size of Jupiter. This makes the tool useful for education as well.

All told, then: Spaceflight is a game of trade- offs. Fuel for speed; time for fuel. Numbers from the calculator; judgement from the engineer. Run your scenarios. See how altering the initial position in space affects the total energy budget. Alter the target orbit. Change starting altitude. Total energy budget goes up or down. Make those equations concrete, make them real-world mission parameters. Whether you’re designing a satellite launch or simply curious about orbital dynamics, learn these basics to better visualize how a spacecraft moves across the solar system. One push gets you on the road, and precision and timing determine whether it’s a success.

Hohmann Transfer Delta-V Calculator