D&D Dice Probability Calculator: Hit, Advantage & Damage

D&D Dice Probability Calculator

Roll the odds for D&D 5e combat: find your d20 hit chance versus a target AC, compare advantage and disadvantage, check DC save success, and average NdM damage with critical hits and expected damage per attack.

🎲Real Encounter Presets

📝Roll Inputs

Added to the d20 before comparing to AC or DC.

Multiplies expected damage for the full turn.

Hit / success chance 0% per attack roll
Average damage roll 0 NdM + modifier on a hit
Expected damage / attack 0 hit chance Ă— damage
Crit / advantage effect 0% critical or roll swing

🔢Probability Snapshot

5%Per face on d20
Nat 20Always hits
Nat 1Always misses
5-95%Single-roll cap

🎯d20 Hit Chance By Roll Needed

Need (AC – Bonus)NormalAdvantageDisadvantageSwing vs Normal
Enter values above to build the hit-chance reference.

🎲Damage Dice Averages

DieAverage EachRange2 DiceCrit (Doubled)
d42.51 – 45.05.0
d63.51 – 67.07.0
d84.51 – 89.09.0
d105.51 – 1011.011.0
d126.51 – 1213.013.0
d2010.51 – 2021.021.0

đź—‚Attack Scenario Comparison

ScenarioBonusTargetRollDamageHit %Expected
Basic longsword+5AC 15Normal1d8+355%4.1
Advantage strike+5AC 15Advantage1d8+380%6.0
Disadvantage strike+5AC 15Disadvant.1d8+330%2.3
Great weapon swing+7AC 16Normal2d6+460%6.6
Rogue sneak attack+7AC 15Advantage1d6+3d6+484%15.9
Sharpshooter (-5/+10)+2AC 16Normal1d8+1335%6.1

⚙Full Formula Breakdown

Roll neededtarget = AC or DC minus your bonus. You succeed when the natural d20 is at or above that number.
Single-roll chancep = (21 – target) / 20, then clamped to 5% and 95% because a nat 1 always misses and a nat 20 always hits.
AdvantageP = 1 – (1 – p)². Rolling two dice and keeping the higher raises low-to-mid odds the most.
DisadvantageP = p². Keeping the worse of two dice sharply lowers your chance to hit or save.
Damage averageNdM average = N Ă— (M + 1) / 2, then add the flat modifier. A d8 averages 4.5.
Critical hitA nat 20 doubles the dice: 2N Ă— (M + 1) / 2 plus the same modifier once. Crits land on the 5% nat 20.
Expected damagehit chance Ă— average damage, plus the extra crit dice weighted by the 5% nat 20 chance.

đź“‹D&D Roll Reference

Roll NeededMeaningNormal ChanceAdvantage
2 or higherNat 1 only fails95%99.75%
5 or higherEasy attack80%96%
10 or higherEven odds tilt55%79.75%
11 or higherTrue coin flip50%75%
15 or higherTough target30%51%
20 (nat 20)Only a 20 hits5%9.75%

đź’ˇPractical Dice Tips

Advantage tip: Advantage helps most when your normal odds are near 50%, adding roughly 25 percentage points. It barely moves rolls you already almost always make.
Crit tip: Only the dice double on a nat 20, never the flat modifier. Big dice pools like sneak attack or paladin smites gain the most expected damage from a critical hit.

In Dungeons and Dragons, the nail-biting action isn’t typically about swords crossing, it’s usually about a twenty-sided die rolling across table. You spend hours minimizing stats and memorizing rules for that one shot that could mean everything, and then it comes down to simple cube of plastic. Knowing a little bit about probabilities is what differentiates the player who feels like they’re “lucky” versus the player who knows how to play smart.

Enter this calculator, which does the math for you once you plug in your attack bonus and enemy’s armor class. That way, you won’t have to do any head crunching on dice rolls when it matters most. The issue is that, to most new players, rolling a plus-seven on something that has a fifteen armor class seem easy enough; they fail to recognize just how variable this can be.

Why Dice Math Matters in D&D

Half the time, it’s as simple as rolling an eight or better. Nothing too difficult, right?… Except… well, half the time. Throw in misses and crits and now you’re getting closer. No matter how many modifiers you have on a character sheet, there’s a one-in-twenty chance you’ll still get a one, which doesn’t hit anything, ever. If you’re up against a golem made of impossible metal and indestructible armor, then yeah: a twenty will hit them every time.

The five percent bottom and top floors mean that no attack roll ever actualy lands at zero or one-hundred percent. This is why advantage feels so impactful when you’re sitting at the fifties. It basically increases your probability by twenty-five points, whereas there isn’t much benefit to it when you’re already making most of your shots.

You can see how switching to advantage dramaticly changes your expected damage. The calculator does the math for you (and it doesn’t forget about doubling the dice on a critical strike, something that gets lost in casual math). The doubling of dice instead of simply adding the modifier result in an exponential spike of possible damage. This is huge for characters who get additional dice like rogues do with Sneak Attack; suddenly a moderate hit turn into a devastating blow. For paladins and fighters, when they smite on crits, they understands all too well that the energy unleashed go up in direct proportion to the number of dice they roll.

Combat statistics aren’t everything, odds matter too, with save throws functioning exactly like an attack roll. The lower your lowest stat and the higher the DC, the more likely it is that things will go bad for you. Being able to understand those numbers allows you to determine when you should of spend spell slots or other ability expenditures to hedge your bets and ensure that if things go wrong, they won’t go really wrong. Randomness becomes manageable risk.

Glance down at the reference chart on page to see how minor fluctuations in difficulty and bonus can flow across your likelihood of success. One point of advantage could be the reason you live or die under weight of your own fall. In the end, though, dice aren’t anything more than tools for creating uncertainty, and understanding how they work allow you to be an agent in that uncertainty. While you’re never going to will the die to show a twenty, you’ll find yourself able to frame a twelve as a win rather then a loss. And by adopting this knowledge of probabilities, you cease hoping; you begin playing with purpose. You will know exactly what your odds are before the dice even come to rest.

D&D Dice Probability Calculator: Hit, Advantage & Damage