Battle Cats DPS Calculator: Damage, Frames & Attack Speed

Battle Cats DPS Calculator

Find any Cat unit's damage per second. The game runs at 30 frames per second, so DPS = total cycle damage × 30 / attack cycle frames, with level and treasure multipliers applied.

🎯Cat Unit Presets

📝Unit Stats

Used when the unit has 2 or more hits.

Used only for 3-hit units.

Sum of all hits, used in total damage mode.

Attack cycle = foreswing + backswing + cooldown.

Level 1 = 100%; each level adds this much.

Base DPS 0 damage × 30 / frames
Damage per cycle 0 sum of all hits
Attacks per second 0 30 / cycle frames
Effective DPS 0 with level, treasure, trait

🔢Formula Snapshot

30Frames per second
DCycle damage
FCycle frames
D×30/FDPS result

Frames to Seconds Reference

Attack CycleSeconds (at 30 fps)Attacks / SecondAttacks / 10 s
15 frames0.50 s2.0020.0
30 frames1.00 s1.0010.0
45 frames1.50 s0.676.7
60 frames2.00 s0.505.0
90 frames3.00 s0.333.3
120 frames4.00 s0.252.5
180 frames6.00 s0.171.7

📈DPS by Damage and Attack Cycle

Cycle Damage30 f45 f60 f90 f120 f
200 dmg2001331006750
300 dmg30020015010075
500 dmg500333250167125
800 dmg800533400267200
1,200 dmg1,200800600400300
2,000 dmg2,0001,3331,000667500
4,500 dmg4,5003,0002,2501,5001,125

Every DPS value equals cycle damage × 30 / cycle frames, rounded to a whole number for the grid.

📊Level and Treasure Multipliers

LevelLevel MultiplierTreasure BoostTreasure MultiplierCombined
Level 11.00×+0%1.00×1.00×
Level 101.18×+100%2.00×2.36×
Level 201.38×+200%3.00×4.14×
Level 301.58×+300%4.00×6.32×
Level 501.98×+300%4.00×7.92×
Level 602.18×+300%4.00×8.72×

Level multiplier shown assumes about +2% damage per level. Treasure multiplier = 1 + boost / 100.

🗂Cat Unit Comparison Grid

Unit StyleCycle DamageAttack CycleBase DPSHitsRole
Basic Cat4039 f311Cheap meatshield
Macho Legs40048 f2501Fast ground DPS
Crazed Cat55532 f5201High rushdown DPS
Multi-Hit Cat60090 f2002Two-hit attacker
Bahamut Cat4,40081 f1,6301Burst finisher
Area Attacker1,200120 f3001Crowd wiper
Uber High DPS2,55051 f1,5003Rare DPS carry
Slow Sniper3,000180 f5001Long-range poke

Illustrative values for comparison. Enter a unit's real stats above for its exact DPS.

Full Formula Breakdown

Game speedThe Battle Cats runs at a fixed 30 frames per second, so 30 frames equal one second of real time.
Cycle damageD = sum of every hit in one attack. A single-hit cat uses one value; a 2-hit cat uses hit 1 + hit 2.
Attack cycleF = foreswing + backswing + cooldown frames. This is the full time from one attack to the next.
Base DPSDPS = D × 30 / F. Example: 500 damage at 60 frames = 500 × 30 / 60 = 250 DPS.
Attacks per secondAPS = 30 / F. At 60 frames the unit attacks 0.5 times per second, so DPS = D × APS.
Level multiplierLevel 1 is 100%. Each level adds the per-level percent, so effective damage grows with level.
Treasure and traitEffective damage = base × level × treasure × trait. Treasures can add up to +300%.

📋Input Reference

InputTypical RangeHow It Is UsedEffect on DPS
Attack damage20 to 5,000+Sum of hits = cycle damageDPS scales directly with it
Attack cycle30 to 180 framesDivides damage × 30Lower frames raise DPS
Number of hits1 to 3 hitsAdds hit damage per cycleMore hits raise cycle damage
Unit levelLevel 1 to 70Multiplies base damageHigher level raises DPS
Treasure boost+0% to +300%Multiplies base damageUp to 4× effective DPS
Trait multiplier0.5× to 4.0×Strong, Massive, Insane, etc.Scales damage vs the target

💡DPS Tips

Lower cycle, higher DPS: A shorter attack cycle attacks more often, so trimming foreswing, backswing, or cooldown frames raises DPS even when the per-hit damage stays the same.
Treasures boost damage: Completing treasure sets raises attack power up to +300%, quadrupling the base value. Level up and treasures together give the biggest effective DPS gains.

Why are my units dying? Why can’t I take down that seemingly unbeatable boss? You have no idea, so you throws everything at it. Nothing changes! If you’re like me, you gets frustrated. Most likely, that’s due to not understanding how damage work in this game.

Raw hit points aren’t the full picture. They don’t factor in the number of attacks landing. Enter damage per second. It’s a mix of power and attack speed that fills the void between raw hit points and reveals which units is merely scary-looking and which win the battle.

How Damage Works in the Game

Each of these units comes with an attack cycle: fore-swing, back-swing, cool-down frames, the period when they don’t deal any damage. It’s not just about how much your cat deals in one hit; if it takes half the time to reload then it won’t actualy do as much. Sometimes a slow unit is less damaging than a fast weak unit. It depends on the overall cycle time. The calculator figures all this out for you, but knowing what goes into it will help you make better decisions based off of it.

Treasures and leveling-up is also often ignored by most players until it’s too late. Treasures are more than just a small boost; they’re huge game changers that the tool accounts for. At max levels with full treasure support, a unit will be able to deal up to 4x their base damage. And that multiplier is applied to each and every hit. Even though attack cycle doesn’t change. This means your effective DPS will soar.

In turn, you’ll make bad decisions because you relied on a mid-level Uber Rare when a fully maximized Normal Rare would of worked just as well. The other problem is that trait bonuses further complicate things that simply can’t be conveyed through raw numbers. A unit that dishes out huge amounts of damage to regular foes could melt before an opponent with resistance.

No unit work everywhere. What’s most effective depends on your opponent, so you need a team that aligns with your enemy’s traits and the layout of the stage. One unit may come out as superior different than the math, yet it might move too slowly or lack sufficient range. It all depends on context.

What is the difference between burst damage and sustained pressure? Some dole out massive blows every few seconds, which is awesome if your goal is to take down high value targets in an instant before they escape range. Others will dish out steady, slightly less damaging amounts of damage that will chip away at swarms of lower level foe. Stage requirements determine which one is preferable.

Is your next objective to wipe out a swarm of low-level drones? You need sustained DPS all day long. Is there a single nasty boss you want out of commission ASAP? Boom goes the dynamite. The choice is yours: what type of damage does your current plan require?

But as a companion piece to the calculator, the reference tables is handy to quickly check common scenarios. For example, they detail what frame count does to output, and how many real seconds it will take per each attack cycle. Every cycle of 30 frames means the unit attacks once per second, whereas a 90-frame cycle reduce this considerably. This lets you make predictions on how something will perform without having to do all the math yourself. You can identify whether or not that new pull is actualy an upgrade, or simply a shiny distraction.

The goal is not to maximize one number; instead, the goal is to build a balanced team. Units should complement one another, filling out their skill gaps and remaining within your resource limits. Just because something has high DPS doesn’t mean anything if you can’t sustain spawning it often enough to have an impact. Sustaining a unit is important as well as cost efficiency.

The tool gives you the data, but your judgment determines how you use it effectivly during combat. In the end, Battle Cats is a game of learning to read not only the stats, but also the battle field itself. You must know where each unit excels, or where they fails even if their stats suggest otherwise. The math gives you the starting point, while the gameplay teach the strategy.

Try out various combinations. See how the attacks on the board work together against enemy defense. Listen to your gut when the statistics contradict themselfs. That gut instinct is what separates those who are casually playing from those who are regularly decimating the most moddern and difficult levels.

Battle Cats DPS Calculator: Damage, Frames & Attack Speed