Free Fall Calculator: Fall Time, Impact Speed, Distance

Free Fall Calculator

Drop an object with no air resistance and find its fall time, impact velocity, and distance fallen from any height under gravity. Solve for height, time, or impact speed on Earth or another planet.

🎯Free Fall Presets

📝Fall Inputs

Choose which value you already know.

Editable when gravity source is set to custom.

Seconds the object falls before impact.

Use 0 for an object simply released from rest.

Air resistance is ignored. This is an ideal vacuum free fall model, so results overstate real speed for light or wide objects.

Fall time 0 s seconds until impact
Impact velocity 0 m/s speed at the ground
Impact velocity 0 mph same speed in mph
Fall distance 0 m height dropped

🔢Formula Snapshot

hDrop height
gGravity m/s²
tFall time s
vImpact speed

📏Fall Distance by Time (Current g)

Time (s)DistanceSpeed (m/s)Speed (km/h)Speed (mph)
Calculate to fill the distance-by-time table.

🏢Impact Velocity by Height (Current g)

Height (m)Height (ft)Fall time (s)Impact (m/s)Impact (mph)
Calculate to fill the impact-by-height table.

🪐Gravity by Planet or Body

BodyGravity (m/s²)Fall time 10 mImpact 10 m (m/s)Impact 10 m (mph)
Calculate to fill the planet comparison table.

🗂Free Fall Comparison Grid

ScenarioHeightGravityFall TimeImpact (m/s)Impact (mph)
Diving board3 m9.810.78 s7.6717.2
Drop 10 m10 m9.811.43 s14.0131.3
Coin off tower50 m9.813.19 s31.3270.1
Tall building100 m9.814.52 s44.2999.1
High cliff200 m9.816.39 s62.64140.1
Moon drop 10 m10 m1.623.51 s5.6912.7

Full Formula Breakdown

Fall time from heightt = √(2h / g). Dropping 10 m on Earth gives √(20 / 9.81) ≈ 1.43 s from rest.
Impact velocityv = √(2gh) = g × t. From 10 m on Earth that is √(2 × 9.81 × 10) ≈ 14.01 m/s.
Distance from timeh = ½ × g × t². After 2 s on Earth the object has fallen 0.5 × 9.81 × 4 ≈ 19.62 m.
Initial velocityWith a downward v₀: h = v₀t + ½gt² and v = v₀ + g×t. Use v₀ = 0 for a simple release.
Height from time (v₀)When v₀ > 0 the object starts already moving, so it covers extra distance v₀t on top of the gravity term.
Speed conversionskm/h = m/s × 3.6 and mph = m/s × 2.23694. The calculator reports all three units together.
No air resistanceThese vacuum equations assume no drag, so real objects with air resistance land slower and may reach terminal velocity.

📋Reference Values

QuantitySymbolCommon ValueNote
Standard gravityg9.81 m/s²Average value at Earth surface
Moon gravityg1.62 m/s²About one sixth of Earth
1 meterh3.281 ftHeight unit conversion
1 m/s in km/hv3.6 km/hMultiply speed by 3.6
1 m/s in mphv2.237 mphMultiply speed by 2.23694

💡Practical Free Fall Tips

Height drives everything: Fall time grows with the square root of height, so doubling the drop height raises fall time and impact speed by only about 1.41 times, not double.
Air resistance ignored: Real feathers, paper, and parachutes fall far slower than this vacuum model, so treat the impact speed here as an ideal upper limit for a compact dense object.

How does it work? Imagine standing atop a tower and dropping a coin on the floor below. You hear the clack as it lands. How long was it airborne? What velocity did it have when it collided with stone?

Humans is terrible at guessing acceleration

; they assume things keep moving at constant speeds after release. Not true! The further an object fall, the faster it goes. Each second is like an additional layer of speed, accelerating until collision.

How Free Fall Works

Enter a number for “height” and “gravity,” then let the free fall calculator crunch numbers for you. No need to swap units by hand or guess coefficients. Here’s the basic gist of it: it doesn’t take linearly more time to go further and further away. It’s a simple idea that’s really robust.

For example, when you double the distance (drop

) then it only takes maybe forty percent longer to reach ground. That’s because the time taken actualy scales based off the square root of the height. You can watch this and it still feels counterintuitive. On Earth, falling from a ten meter height take around 1.4 seconds. But if you drop something from a hundred meters high, it’ll only be falling for slightly more than four seconds. The extra ninety meters hardly added any time even though the object was falling much faster.

But what about impact velocity? Gravity is a constant accelerator closer to a planet’s surface. It increase linearly with time, so the longer the fall the faster you’ll be going when it ends. Acceleration due to gravity on Earth is roughly nine point eight one meters per second squared, which means each tick of the clock add that amount to your speed.

For comparison, the table of planetary referenc

es on the page puts all that together. Drop that coin on the Moon and it will only reach ten meters in a bit more than three seconds, then move slowly downward until finally falling with a mere glancing blow that won’t even leave a bruise. It falls violently on Jupiter, however, where the timeline gets crushed and a relatively small drop turns into a fast-moving collision in under a second.

The typical physics model simply doesn’t include air resistance, so most folks don’t really factor it in anymore. If it’s not there, then a feather and a bowling ball is treated equally. This calculator assumes a vacuum. But that’s where air makes a huge difference when considering wide or light things. While a coin cuts through the air cleanly, a piece of paper flutters and drifts. Think of these results as a theoretical limit… A maximum value that can never actualy be reached because drag slows things down. Unless you’re dropping something streamlined and dense such as stone or a lead sinker, real world collisions will usually occur slower then what you see here.

The tool works backwards too. Perhaps you know you only have two seconds to do something in a stunt. Or maybe you’d like to drop an egg without breaking it, but you don’t know what speed to throw it. Input the time (or even the velocity) into the solver which will spit out the height you require. That could of come in handy for checking engineering calculations, or just to satisfy your curiosity about your scale.

For example, a hundred meters seems tall. This changes once you put that number through the solver and learn that at Earth gravity, it would take barely over 5 seconds to cross it. Perspective shifts fast as soon as you quantify things.

There is also a place to enter how fast it starts falling. When most folks think falling, they picture something dropped from stillness. But throw it down and there’s more distance and speed right away; the equations accounts for that instant shove without effort. It is a small detail, but it makes a difference if accuracy matters.

If it’s gravity pulling something at all, it doesn’t matter what, only how far you have to pull on it. And that unstoppable tug converts potential energy into kinetic in the blink of an eye, in a reliable rush. Do it again: drop the coin. Watch it fall. It lands, clacking against the floor.

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